Storage Containment Unit
South American Mountain Road
One neat trick included in this project is the guard rail mesh and shader - the mesh is built so
that the shader can blend between four different states using vertex colors: bare metal, rust, worn
paint, and warning stripes. It does a fantastic job of breaking up what would otherwise be a very
tiled asset, and allows placement of some nifty localized weathering (rust under leaves where water
would drip frequently, worn paint at the end of warning stripe segments, etc).